Round 2: 4 enemies and 2 allies go before missile salve goes off from previous round. Round 1: was first to go (high dex I believe 17 after gear) so I delay action.Įveryone goes, end of round I begin to cast spell missile salve. No Dex can cast again, and casts Chill Fog againĪre you saying the caster gets skipped in a round? I've never had a character lose a turn over low initiative. High Dex can cast again, and casts Chill Fog again No Dex is last and does not need to delayħ enemies, and MC move before High Dex cast of Chill Fog completes Thereby Dex can be dumped in Turn Based mode, it does not make a significant difference at extremes.Ĭharacters Made, both first level, builds below:įemale, Human, Meadow Folk, Single Class Wizard, No Subclassįight at The Wild Mare in Nekataka, triggered fight by using MC to shoot the bartender with a low damage weapon. When casting a 4.5 Cast Time spell, over 2 rounds, they both are able to cast the spell twice, and within a short span of each other. Maybe tonight.īoth the High Dex and Low Dex characters cast time have a negligible difference. I completed Scenario 1 of your experiment, and don't have time to run scenario 2 just yet. Not only that but all the enemies got more moves in scenario 2 and more chances to interrupt me or move out of the spell zone. In scenario 2 I didn't even get a move in the second round period. On round 2 half way through in scenario 1 for spell to go off, on round 3 part way through on scenario 2 for spell to go off. Originally posted by psychotron666420:The difference is it took 2 rounds for my caster to cast the spell in scenario 2 (or one and a half) as opposed to half a round in scenario 1.
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